This is what I got so far, and I'm not sure if it will work... but that's not what matters right now, what matters is how I'm supposed to change the parent of the message. I want the parent of the message to change from game.ReplicatedStorage to game.Workspace.
Here is the code:
local PlayerAdmin,Rank=IsAdmin(game.Players.ScrewGuests) local msg=Instance.new("Message",game.ReplicatedStorage) msg.Name="The Message Has Arrived" msg.Text="All hail the admin, who has arrived!" backup=msg:Clone() if PlayerAdmin==true then if msg.Parent==game.ReplicatedStorage then -- Can I remove one of these? if msg.Parent~=game.Workspace then end end end
Also, if possible, can someone tell me if this will work, it's a plugin for LuaModelMaker's Admin, and it's a ModuleScript.
Thank you in advanced.
You would simply do
msg.Parent=game.Workspace
The full script:
local PlayerAdmin,Rank=IsAdmin(game.Players.ScrewGuests) local msg=Instance.new("Message",game.ReplicatedStorage) msg.Name="The Message Has Arrived" msg.Text="All hail the admin, who has arrived!" backup=msg:Clone() if PlayerAdmin==true then if msg.Parent==game.ReplicatedStorage then -- You can keep it if you want, it doesn't matter if msg.Parent~=game.Workspace then msg.Parent=game.Workspace end end end