Hi. I'm making a punch tool and I realized that it can only target one enemy at a time. How can I hit more at once? Thanks!
Here's the punch tool script
:
local tool = script.Parent local hitsound = tool:WaitForChild("Hit") local hit1sound = tool:WaitForChild("Hit2") local swingsound = tool:WaitForChild("Swing") local canattack = tool:WaitForChild("CanAttack") local plr = tool.Parent.Parent local debounce = false local char = plr.Character or plr.CharacterAdded:wait() local root = plr.Character:WaitForChild("HumanoidRootPart") local char local hum local idle local swing1anim local swing2anim local hit local mouse tool.Equipped:connect(function(mouse) swing1animation = swing1anim or script.Parent.Parent.Humanoid:LoadAnimation(script.Punch1) swing2animation = swing2anim or script.Parent.Parent.Humanoid:LoadAnimation(script.Punch2) char = char or plr.Character or plr.CharacterAdded:wait() hum = hum or char:WaitForChild("Humanoid") idle = idle or hum:LoadAnimation(script.Idle) idle:Play() idle.Looped = true end) tool.Activated:Connect(function(mouse) if debounce == false then wait(.001) local ray = Ray.new(root.CFrame.p, root.CFrame.lookVector*4.35) local hit, hitposition = workspace:FindPartOnRay(ray, char) local choose = math.random(1,2) if hit then wait(.001) local humanoid = hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("HumanoidE") if not humanoid ~= nil then humanoid = hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("HumanoidE") end if humanoid ~= nil then if choose == 1 then debounce = true swing1animation:Play() swingsound:Play() wait(.28) hitsound:Play() humanoid:TakeDamage(9) wait(.33) swingsound:Stop() hitsound:Stop() swing1animation:Stop() debounce = false elseif choose == 2 then debounce = true swingsound:Play() swing2animation:Play() wait(.28) hit1sound:Play() humanoid:TakeDamage(9) wait(.33) swingsound:Stop() hit1sound:Stop() swing2animation:Stop() debounce = false end else return end else if choose == 1 then debounce = true swingsound:Play() swing1animation:Play() wait(.7) swingsound:Stop() swing1animation:Stop() debounce = false elseif choose == 2 then debounce = true swingsound:Play() swing2animation:Play() wait(.7) swingsound:Stop() swing2animation:Stop() debounce = false end end end end) tool.Deactivated:connect(function() canattack.Value = true end) tool.Unequipped:Connect(function() idle:Stop() end)