Hello !
I am the head dev. of world at war community. We're currently facing several problems with the game pass doors I modified. You have to know that when we own a game pass, you can enter the room. If you dont, it kills you.
The problem is here : Doors work with several game pass ID (3 different Game passes) each, and sometimes kills players that own one of these pass. I dont know where is the problem exactly. Here is the code :
----------------------------------------------------------------------------------------------- local MS = game:GetService("MarketplaceService") local Gamepass = 7988902 -- The ID of the Gamepass. local Gamepass2 = 8439939 -- The ID of the 2nd Gamepass. local Gamepass3 = 8440060 -- The ID of the 3rd Gamepass. local OpenTime = 1 -- The time the door is open for. local OpenTrans = 0.5 -- The transparency of the door when it is open. local CloseTrans = 0 -- The transparency of the door when it is closed. local BuyGUI = false -- Set to false to stop the BuyGUI appearing. local KillOnTouch = true -- Set to false to stop players being killed when they touch it. local Whitelist = { 1 --ROBLOX } -- USERID || People that can open the door without owning the badge. ----------------------------------------------------------------------------------------------- local Door = script.Parent -- The door ----------------------------------------------------------------------------------------------- function CheckWhitelist(v) for i = 1, #Whitelist do if v == Whitelist[i] then return true end end return false end Door.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if Gamepass <= 0 then return nil end if MS:UserOwnsGamePassAsync(plr.UserId, Gamepass) or MS:UserOwnsGamePassAsync(plr.UserId, Gamepass2) or MS:UserOwnsGamePassAsync(plr.UserId, Gamepass3) or CheckWhitelist(plr.UserId) then Door.CanCollide, Door.Transparency = false, OpenTrans wait(OpenTime) Door.CanCollide, Door.Transparency = true, CloseTrans else Door.CanCollide, Door.Transparency = true, CloseTrans if BuyGUI == true then MS:PromptGamePassPurchase(plr, Gamepass) end if KillOnTouch == true then plr.Character.Humanoid.Health = 0 end end end end)
I'll be glad if you can help me about this. I want to make all the game passes working together, in one door. Thanks for replying !