sort of a big problem here since it worked, but now the game doesn't wanna load up at all and it takes a long while to open it
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("DeathSaveSystem") local ds2 = datastore:GetDataStore("BrickSaveSystem") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local bricks = Instance.new("IntValue") bricks.Name = "Bricks" bricks.Parent = leaderstats local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Parent = leaderstats player.CharacterAdded:Connect(function(char) local humanoid = char:FindFirstChild("Humanoid") humanoid.Died:Connect(function() deaths.Value = deaths.Value + 1 end) end) bricks.Value = ds2:GetAsync(player.UserId) ds2:SetAsync(player.UserId, bricks.Value) deaths.Value = ds1:GetAsync(player.UserId) ds1:SetAsync(player.UserId, deaths.Value) game.Players.PlayerRemoving:Connect(function(player) ds2:SetAsync(player.UserId, bricks.Value) ds1:SetAsync(player.UserId, deaths.Value) end) end)