Is there a way to make an R6 (specific) player rotate and point to where the mouse is on screen? Can't think of any examples, but I think I explained it in the best way I could.
local Player = game:GetService("Players").LocalPlayer local Cursor = Player:GetMouse() Cursor.Move:Connect(function() local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") if (Humanoid:GetState() ~= Enum.HumanoidStateType.Dead) then local CursorPosition = Cursor.Hit.p local CenterPosition = Character.Torso.Position local LookVector = Vector3.new(CursorPosition.X,CenterPosition.Y, CursorPosition.Z) Character.Torso.CFrame = CFrame.new(CenterPosition, LookVector) end Humanoid.AutoRotate = false end)