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Choosing a value using multiple tables unsolved

TomsGames 205
5 years ago

Hi!

I've got a new system to pick a car in my game, and it uses some tables. Here are the tables I have:

creators = {
"roblox",
"rauluss1",
"others"
}

carsroblox = {"ModBlueCar",
"ModGreenJeep",
"ModPoliceCar",
"ModRedTruck",
"ModSchoolBus",
"ModSportsCar"}

carsrauluss1 = {"ModJumper",
"ModGrandpaCar",
"ModTaxi",
"ModTraveller",
"ModPartyCar",
"ModRetro",
"ModMonster",
"ModBeetle",
"ModKart"
}

carsothers = {"ModQuantum",
"ModDarkHorse",
"ModDominaytor",
"ModSpeedaru"
}



Those are all my tables. Right, so I want to pick a car out of here with 2 variables set with some nice scripts.

The 2 numbers are defined as these:

table = number1.Value
car = number2.Value


So to pick the car what I am CURRENTLY doing is this:

chosentable = "cars"..creators[table]
chosencar = chosentable[car]


So in one line that is basically this:

"cars"..creators[table][car]


This returns the following error:

attempt to concatenate field '?' (a nil value)


What am I doing wrong?

0
AxeOfMen 428
5 years ago

You are generating a string where you want a table.
This code

chosentable = "cars"..creators[table]


returns a string like "carsrauluss1". Note that this string does not represent your table named carsrauluss1. It is just a string. So, in effect, what you are attempting here is something like this:

"carsrauluss1"[3] --attempt to index a string. This returns nil.


An alternative approach is this

local cars = {
{
"ModBlueCar",
"ModGreenJeep",
"ModPoliceCar",
"ModRedTruck",
"ModSchoolBus",
"ModSportsCar"
},
{
"ModJumper",
"ModGrandpaCar",
"ModTaxi",
"ModTraveller",
"ModPartyCar",
"ModRetro",
"ModMonster",
"ModBeetle",
"ModKart"
},
{
"ModQuantum",
"ModDarkHorse",
"ModDominaytor",
"ModSpeedaru"
},
}

local table = number1.Value
local car = number2.Value
chosencar  = cars[table][car]