So in this gamescript as said in the title, the function "Teams", isn't working. I'd like some help, what it's basically supposed to do is team players from team spectators to Team blue, and Team Red once the game begins. What it's doing is starting the game, and round but it doesn't do any of the functions. Help please;
BlueTeam = game.Teams["BlueTeam"]:Clone() local RedTeam = game.Teams["RedTeam"]:Clone() local NumPlayers = 2 repeat wait(0)until game:FindFirstChild("Teams") local GameTime = 250 --5 minutes local A = game:service('Players') local A1 = "This service is unavailable, please wait until 1 more player joins..." local A2 = "Welcome to the official meadows sfing game" local A4 = "5" local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.." local A5 = "Teaming players..." local A6 = "Blue team has won" local A7 = "Red team has won" local redplayers = 0 local blueplayers = 0 local M = Instance.new("Message",game.Workspace) local H = Instance.new("Hint",game.Workspace) local TimeForLoop = .5 local players = 0 local GameRun = false local GameOver = false local RegenTeams = false function teams() -- THIS IS THE FUNCTION THAT DOESNT WORK! local balanceTeams = function(players, teams, randomize, callback) for key = 1, #players do local value = table.remove(players, randomize and math.random(#players) or 1); if (not callback) or callback(key, value) then value.TeamColor = teams[(key % (#teams + 1)) + 1]; end end end; balanceTeams( players:GetPlayers(), -- List of all players {BrickColor.new("Bright red"), BrickColor.new("Bright blue")}, true ); function checkSpectators() spectators = 0 for _, player in pairs(game:service('Players'):GetChildren()) do if player.TeamColor == game.Teams.Spectators.TeamColor then spectators = spectators + 1 end if(spectators >= NumPlayers) then game.Teams.BlueTeam:remove() game.Teams.RedTeam:remove() end wait(3) end end end function findwinner() if GameOver then for _, player in pairs(game.Players:GetPlayers()) do if player.TeamColor == BlueTeam.TeamColor then players = blueplayers + 1 wait(5) if blueplayers == 0 then print("Blue team has lost") M.Text = A7 elseif player.TeamColor == RedTeam.TeamColor then players = redplayers + 1 if redplayers == 0 then print("Red team has lost") M.Text = A6 end end end end end end function RegenPlrs() for i,v in pairs(game.Players:GetPlayers())do if v and v.Character then v.Character:BreakJoints() end end end function StartGame() if GameRun then teams() RegenPlrs() checkspectators() findwinner() end end coroutine.resume(coroutine.create(function() while wait(TimeForLoop)do if not ( #A:GetPlayers() >= NumPlayers ) then M.Text = A1 else StartGame() M.Text = "" wait(1) M.Text = A2 wait(5) M.Text = A3 for z = 5, 0, -1 do M.Text = ""..z wait(1) end for i = GameTime, 0, -1 do H.Text = "Time left: "..i wait(1) end wait(2) M.Text = "Times up!" wait(2) M.Text = "Starting new round..." wait(2.5) end end end))
I may be incorrect, but the variable 'GameRun' is never set to true, which in turn doesn't allow StartGame to run.