I have two questions, how you disable swimming and how you spawn in water. For the first question, how to disable swimming, I just want the player to ignore the water and act like it is air. They see the water, but do not come in contact with it. With the second question I am just confused that player spawn is in the water but then when I start the game I spawn on top of the water. I want the character to spawn in the water and not to be able to swim up.
local plr = game.Players.LocalPlayer local char = plr.Character local hum = char:WaitForChild("Humanoid") hum:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)