I was wondering because each part of the character stays the same position,and I want this script to update when the character moves or the position of the character is changed.
How would I find out a character position?
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) Head = Character:WaitForChild("Head") --In case the head isn't found when you spawn. Head.Changed:connect(function(prop) --We call the Changed event on the head part. if prop == "Position" then --The check to see if the property that changed is the position property. local Ray = Ray.new(Head.Position, Head.CFrame.lookVector.unit*1000) local Hit = Workspace:FindPartOnRay(Ray) if not Hit then print("Nope") else print(Hit) end end end) end) end)
Changed events do not fire for certain properties, like Velocity. Because of your problem, I assume that it doesn't fire when Position changes as well. You can fix this with a while loop. For example,
local position = workspace.Part.Position while true do wait() if workspace.Part.Position ~= position then position = workspace.Part.Position print("Position changed") end end
I hope I helped!