So I want this poster to change words. There are 8 adjectives and 8 nouns. Each variable before the mousebutton1click function starts looks like this
adjective1 = script.Parent.Parent.Base.youare.Adjectives.Frame.chaotic adjective2 = script.Parent.Parent.Base.youare.Adjectives.Frame.fancy adjective3 = script.Parent.Parent.Base.youare.Adjectives.Frame.fierce adjective4 = script.Parent.Parent.Base.youare.Adjectives.Frame.majestic adjective5 = script.Parent.Parent.Base.youare.Adjectives.Frame.powerful adjective6 = script.Parent.Parent.Base.youare.Adjectives.Frame.stunning adjective7 = script.Parent.Parent.Base.youare.Adjectives.Frame.unique adjective8 = script.Parent.Parent.Base.youare.Adjectives.Frame.wholesome noun1 = script.Parent.Parent.Base.youare.Nouns.Frame.cat noun2 = script.Parent.Parent.Base.youare.Nouns.Frame.eagle noun3 = script.Parent.Parent.Base.youare.Nouns.Frame.flower noun4 = script.Parent.Parent.Base.youare.Nouns.Frame.human noun5 = script.Parent.Parent.Base.youare.Nouns.Frame.lion noun6 = script.Parent.Parent.Base.youare.Nouns.Frame.mountian noun7 = script.Parent.Parent.Base.youare.Nouns.Frame.potato noun8 = script.Parent.Parent.Base.youare.Nouns.Frame.tree
Now I could have made a table, but i didnt feel like it. Now when you do math.random it would choose a number 1,8. The number it gets would be one adjective, and I would make another variable in the function and it would give me one noun. I have not completed the script but please tell me how i would do this.
script.Parent.MouseButton1Click:Connect(function() local adjective = math.random(1,8) local noun = math.random(1,8) if adjective == 1 then adjective1.TextColor3 = Color3.new(255,255,255) adjective1.TextStrokeColor3 = Color3.new(255,255,255) or adjective == 2 do adjective2.TextColor3 = Color3.new(255,255,255) adjective2.TextStrokeColor3 = Color3.new(255,255,255) end end end)
Its much, much better practice to just put these in a table. It would make it a lot more simple.
local adjectives = { script.Parent.Parent.Base.youare.Adjectives.Frame.chaotic, script.Parent.Parent.Base.youare.Adjectives.Frame.fancy, script.Parent.Parent.Base.youare.Adjectives.Frame.fierce, script.Parent.Parent.Base.youare.Adjectives.Frame.majestic, script.Parent.Parent.Base.youare.Adjectives.Frame.powerful, script.Parent.Parent.Base.youare.Adjectives.Frame.stunning, script.Parent.Parent.Base.youare.Adjectives.Frame.unique, script.Parent.Parent.Base.youare.Adjectives.Frame.wholesome }
And do the same for the other. Now that thats in order, we can pick a random result:
local adjectives = { script.Parent.Parent.Base.youare.Adjectives.Frame.chaotic, script.Parent.Parent.Base.youare.Adjectives.Frame.fancy, script.Parent.Parent.Base.youare.Adjectives.Frame.fierce, script.Parent.Parent.Base.youare.Adjectives.Frame.majestic, script.Parent.Parent.Base.youare.Adjectives.Frame.powerful, script.Parent.Parent.Base.youare.Adjectives.Frame.stunning, script.Parent.Parent.Base.youare.Adjectives.Frame.unique, script.Parent.Parent.Base.youare.Adjectives.Frame.wholesome } local result = adjectives[math.Random(1,#adjectives)]