This is supposed to spawn the character at the coordinates below, but doesn't seem to work.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(Character)Character.Torso.CFrame = CFrame.new(-49, 1, 9)
end) end)
I don't see any errors, but you should wait for the torso to become available first by using the WaitForChild() method, since it could be non-existant.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(Character) Character:WaitForChild("Torso").CFrame = CFrame.new(-49, 1, 9) end) end)
Locked by TofuBytes and BlueTaslem
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