I'm trying to make a money system, money drops based on how much cash they have, so if a player has 500 cash, it should drop 10 'moneys'
I can't even begin to think of a method of figuring this out, can anyone help?
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Can I have the full script along with the variables to answer? If not, just divide it by 50 by player.Cash.Value = player.Cash.Value/50AcrylixDev119— 4y
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Oh, right, I didn't think it'd be that easy, probably should of tried it first, thank you, if you post this as an answer I'll mark it correct.BIuehawks62— 4y