Hello, Im OriginalDevelops! Im trying to make a toggle with 2 attack sword that repeat and having a debounce, but the problem is the debounce, it didnt have any cooldown or debounce, anyways, the toggle still having a good work, this is my script, I hope someone can solve this for me with this!
local toggle = false local animation2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Slash2) local animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Slash) script.Parent.Equipped:Connect(function(Mouse) Mouse.Button1Down:Connect(function() if not toggle then toggle = false animation:Play() script.Parent.Handle.SwordSlash:Play() wait(1) toggle = true elseif toggle == true then toggle = true animation2:Play() script.Parent.Handle.SwordSlash:Play() wait(1) toggle = false end end) end) script.Parent.Unequipped:Connect(function() animation:Stop() animation2:Stop() end)
Well a "debounce" doesn't specifically have to be "toggle" or "debounce". In your case, you want to have a debounce when a player equip a tool. So you can do:
local Equipped = false -- I changed from toggle to Equipped so it's not confusing. local animation2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Slash2) local animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Slash) script.Parent.Equipped:Connect(function(Mouse) Mouse.Button1Down:Connect(function() if Equipped == false then -- by writing "not toggle" you are saying "not false" which is true and you should not do that. Equipped = true animation:Play() script.Parent.Handle.SwordSlash:Play() wait(1) Equipped = false elseif Equipped == false then -- This is weird, why do you have 2 toggle == true? Including the one above. If you don't need you can just remove it. Equipped = true animation2:Play() script.Parent.Handle.SwordSlash:Play() wait(1) Equipped = false end end) end) script.Parent.Unequipped:Connect(function() animation:Stop() animation2:Stop() end)
NOTE: I noticed a problem here. Why did you write
script.Parent.Handle.SwordSlash:Play()
? Is that an animation? If yes then it's ok.