Currently, in the process of making my game. Every spinning object stops once in a while as the server lags too much. How could i make a local script that spins every part on the client only?
There are a couple ways of doing this. You can use Collections Service to tag any rotating parts, add a value to the rotating parts, or put them in a group or folder. Then loop through the objects in the workspace if you are using tags or values, or loop through the folder if you use that method. Do this all in one while wait() loop instead of multiple scripts. You could even do this on the server, this wouldn't cause much server stress.