My clone script isn't working
Zombie = game.lighting.Zombie cz = Zombie:Clone() cz:makeJoints()
If you want to try and clone a zombie put it in the workspace just to make sure it works, then put it back where u want to store it, but when you clone it I don't think you would need to use :makeJoints() again. The way I would clone zombies is by using this:
Zombie = game.lighting.Zombie cz = Zombie:Clone(workspace)
but why is the zombie you want to clone in lighting? why not server storage?