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Is "make Joints" the way to clone Zombies?

Asked by 4 years ago
Edited 4 years ago

My clone script isn't working

Zombie = game.lighting.Zombie
cz = Zombie:Clone()
cz:makeJoints()

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Answered by 4 years ago
Edited 4 years ago

If you want to try and clone a zombie put it in the workspace just to make sure it works, then put it back where u want to store it, but when you clone it I don't think you would need to use :makeJoints() again. The way I would clone zombies is by using this:

Zombie = game.lighting.Zombie
cz = Zombie:Clone(workspace)

but why is the zombie you want to clone in lighting? why not server storage?

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I'm not sure because when I had put items in replicated storage it didn't work before, So I though why not put it in lighting. Thx FluffySheep46209 369 — 4y
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What would I need to do to spawn the zombie? FluffySheep46209 369 — 4y
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What do you mean by that? If you are asking how to make it so they "spawn" in the workspace, you do that by putting (workspace) after the :Clone to designate where it should go jediplocoon 877 — 4y
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