I am in the process of creating magic attacks and I have stumbled into a predicament. I have created a projectile launcher to simulate the effect of another player launching a magic attack.
This is the effect I want for all speeds for any projectile:
https://gyazo.com/78c6048ce07d57def4cebb5f94ab94a0
But this is what ends up happening if there is a high speed:
https://gyazo.com/cedc7f1deef0bf8e06ef3efd35865659
I am currently using .Touched, but I would really like a more reliable way. I have done some research and it looks like raycasting is a good away to go about this but a lot of the resources I have looked at are for bullet collisions. I want accurate collisions for parts of a reasonable size that will keep the same visual effects. Thank you for reading.