In the second part of the ifMaster and elseMaster, the elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = 1 won't work. If you can see any other errors throughout the script I'd appreiciate if they were corrected aswell. ps (Sorry about the incorrect code format, the box in the question isn't long enough to support it)
local repStorage = game:GetService("ReplicatedStorage") local remote = repStorage.Remotes:WaitForChild("hazeRemote") local Endurance = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.Endurance.Value local Mastery = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.mastery.Value local usingPower = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.usingPower.Value local function ifMaster(player) if Mastery == 12 then for Index, v in pairs (player.Character:GetChildren()) do if v.ClassName == "MeshPart" or v.Name == "Head" then v.Transparency = 1 elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = 1 end end end end local function elseMaster(player) if Mastery ~= 12 then for Index, v in pairs (player.Character:GetChildren()) do if v.ClassName == "MeshPart" or v.Name == "Head" then v.Transparency = .9 elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = .9 end end end end remote.OnServerEvent:Connect(function(player) if usingPower == false then usingPower = true ifMaster(player) elseMaster(player) while usingPower == true do Endurance = Endurance - 1 wait(1) if Endurance == 0 then break end end elseif usingPower == true then end end)
If you want to set the transparency of each child of the accessory, you'll have to iterate through the accessory.
for i, v in pairs(Accessory:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 end end