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how do i make npc give money when kill?, but if you can plz help me fix my sword script too

Asked by
vhelypogi -19
4 years ago

my sword script:

local TOOL = script.Parent
local BLADE = TOOL.Blade
local ANIMS = {}
for index, CHILD in pairs(script:GetChildren()) do
    if CHILD.Name == "Slash" then
        table.insert(ANIMS,CHILD)
    end
end
local FIGHT = false
local FRIENDLYFIRE = TOOL.FriendlyFire
local IDLEANIM = nil
local TRAIL = BLADE.Trail

function Slash()
    if FIGHT == false then
        local HUM = TOOL.Parent:FindFirstChildOfClass("Humanoid")
        if HUM then
            TOOL.Slashing.Value = true
            BLADE.Swing.Pitch = math.random(8,12)/10
            BLADE.Swing:Play()
            TRAIL.Enabled = true
            local SHOUT = script.Grunt:Clone()
            SHOUT.Parent = HUM.Torso
            SHOUT:Play()
            SHOUT.Pitch = math.random(8,12)/10
            game:GetService("Debris"):AddItem(SHOUT,2)
            local BOD = Instance.new("BodyPosition",HUM.Torso)
            BOD.Position = HUM.Torso.CFrame * CFrame.new(0,0,-6).p
            BOD.P = 750
            BOD.D = 35
            BOD.MaxForce = BOD.MaxForce*25
            local ANIM = HUM:LoadAnimation(ANIMS[math.random(1,#ANIMS)])
            ANIM:Play()
            FIGHT = true
            local HIT = BLADE.Touched:Connect(function(TOUCHED)
                if TOUCHED.Parent:FindFirstChildOfClass("Humanoid") then
                    local HUM = TOUCHED.Parent:FindFirstChildOfClass("Humanoid")
                    local PASS = true
                    if game.Players:FindFirstChild(HUM.Parent.Name) and FRIENDLYFIRE.Value == false and TOUCHED.Parent:FindFirstChildOfClass("ForceField") == nil then
                        PASS = false
                    end
                    if PASS == true then
                        HUM:TakeDamage(TOOL.Damage.Value)
                                    local creator = Instance.new("ObjectValue")
            local Debris = game:GetService("Debris")
            creator.Name = "creator"
            creator.Value = TOOL.Parent
            Debris:AddItem(creator, 2)
            creator.Parent = HUM
                    end
                end
            end)
            ANIM.Stopped:Connect(function()
                TOOL.Slashing.Value = false
                BOD:Remove()
                TRAIL.Enabled = false
                HIT:Disconnect()
                wait()
                FIGHT = false
            end)
        end
    end
end

TOOL.Activated:Connect(function()
    Slash()
end)

TOOL.Equipped:Connect(function()
    local HUM = TOOL.Parent:FindFirstChildOfClass("Humanoid")
    if HUM and script:FindFirstChild("Idle") then
        IDLEANIM = HUM:LoadAnimation(script.Idle)
        IDLEANIM:Play()
    end
end)
TOOL.Unequipped:Connect(function()
    if IDLEANIM then
        IDLEANIM:Stop()
    end
end)        

reward script:

local Humanoid = script.Parent.Humanoid
function PwntX_X() 
local tag = Humanoid.creator 
    if tag ~= nil then 
        if tag.Value ~= nil then 
local Leaderstats = tag.Value:WaitForChild("leaderstats") 
            if Leaderstats ~= nil then 
Leaderstats.Money.Value = Leaderstats.Money.Value + 3
wait(0.1)
script:remove()
            end 
        end 
    end 
end 
Humanoid.Died:connect(PwntX_X) 

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