Line 27:
x:SetPrimaryPartCFrame(CFrame.new(math.random(-200,200),math.random(50,100), math.random(-200,200)))
What am I doing wrong?
[Edits:]
while wait() do local P = Instance.new("Part") local M = Instance.new("SpecialMesh") M.MeshId = game.ReplicatedStorage.Taco.MeshId M.TextureId = game.ReplicatedStorage.Taco.TextureId P.CanCollide = false if plr:FindFirstChild("Shape").Value == "Taco" then P.Rotation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) P.Size = Vector3.new(10, 10, 10) P.BrickColor = BrickColor.Random() P.Parent = game.Workspace.CurrentCamera P.Position = Vector3.new(math.random(-200,200),math.random(50,100),math.random(-200,200)) M.Parent = P M.Scale = Vector3.new(10, 10, 10) light = Instance.new("PointLight", P) light.Color = P.BrickColor.Color wait(5) debris:AddItem(P, 5) elseif plr:FindFirstChild("Shape").Value == "FearMeIAmLag" then x = game.ReplicatedStorage.FearMeIAmLag:Clone() x:SetPrimaryPartCFrame(CFrame.new(math.random(-200,200),math.random(50,100), math.random(-200,200))) -- Here else P.Rotation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) P.Size = Vector3.new(10, 10, 10) P.BrickColor = BrickColor.Random() P.Parent = game.Workspace.CurrentCamera P.Position = Vector3.new(math.random(-200,200),math.random(50,100),math.random(-200,200)) light = Instance.new("PointLight", P) light.Color = Color3.new() if plr:FindFirstChild("Shape").Value == "Ball" then P.Shape = "Ball"; elseif plr:FindFirstChild("Shape").Value == "Block" then P.Shape = "Block"; end debris:AddItem(P, 5) end end