I made a script which, if a gamepass isn't owned, to prompt the player to buy it. I tested it out on a Roblox Studio server, but after I bought it and I tried to click the button the script is in, it still prompted me to buy it. I was wondering if this was an error in my script or if this will always happen when testing on a Roblox Studio server. Here's my script, located in a TextButton:
ms = game:GetService("MarketplaceService") script.Parent.MouseButton1Click:Connect(function() if ms:UserOwnsGamePassAsync(script.Parent.Parent.Parent.Parent.Parent.UserId, 8885033) and script.Parent.Parent.Parent.Parent.Parent.Info.BonusMusic.Value == false then script.Parent.Parent.Parent.Parent.Parent.Info.BonusMusic.Value = true script.Parent.Text = "Yes" elseif ms:UserOwnsGamePassAsync(script.Parent.Parent.Parent.Parent.Parent.UserId, 8885033) and script.Parent.Parent.Parent.Parent.Parent.Info.BonusMusic.Value == true then script.Parent.Parent.Parent.Parent.Parent.Info.BonusMusic.Value = false script.Parent.Text = "No" elseif not ms:UserOwnsGamePassAsync(script.Parent.Parent.Parent.Parent.Parent.UserId, 8885033) then ms:PromptGamePassPurchase(script.Parent.Parent.Parent.Parent.Parent, 8885033) end end)
(I'd view source since it doesn't seem fit correctly on the website)