Like for commands or something. But you can just tell me how it detects it part ik how to do the rest.
You just set up a .Chatted
listener for every player as they join your game
Ex:
1 | game.Players.PlayerAdded:Connect( function (player) |
2 | player.Chatted:Connect( function (msg, recipient) |
3 | if msg = = "command" then |
4 | -- code |
5 | end |
6 | end ) |
7 | end ) |
You can look into string patterns for more advanced techniques.