seat = script.Parent function added(child) if (child.className=="Weld") then local human = child.part1.Parent:FindFirstChild("Humanoid") if human ~= nil then anim = human:LoadAnimation(seat.sitanim) anim:Play() end end end function removed(child2) if anim ~= nil then anim:Stop() anim:Remove() end end seat.ChildAdded:connect(added) seat.ChildRemoved:connect(removed)
The animation plays, but the leg is still bent as if the seat's animation has higher priority. My animation priority is action so it should be the highest. I tried waiting and playing the animation but it onnly shows a flash of the legs being straight then goes back to being bent. How do I remove the default leg bending?