The assetID is a Developer Product. On the wiki, it says I may need to use *ProcessReceipt * but I do not know how to implement this to my code. Please help.
game:GetService("MarketplaceService").PromptPurchaseFinished:Connect(function(player,assetID,wasBought) local url = "" -- In My Real Game There is a URL for Discord WebHook local HTTP = game:GetService("HttpService") if assetID == 971131178 and wasBought == true then local data = { ['username'] = player.Name, ['content'] = "has bought the product." } local newdata = HTTP:JSONEncode(data) HTTP:PostAsync(url, newdata) player:Kick("Product Sucessfully Bought. Purchase Logs sucessfully sent. We will send you the product soon.") print("Bought product.") end end)
MarketPlaceService.ProcessReceipt = function(purchasedId, playerId, ...) end