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Is there any way to load a player's character in a separate model on the client?

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p0vd 207 Moderation Voter
4 years ago

I am making a cutscene that requires the player's character to be in it but I cannot find a way to load the player's character onto a separate model.

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Answered by 4 years ago
Edited 4 years ago

Could you not just clone the player’s character after setting Archivable to true? If not, you can just use Player:GetCharacterAppearanceAsync(). Further information here.

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can this run on client? p0vd 207 — 4y
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found out for myself, it can. p0vd 207 — 4y
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