Trying to fix these, scripts I made. They won't work and I'm literally annoyed.
Server Script Service
local debris = game:GetService("Debris") game.ReplicatedStorage.weaponFired.OnServerEvent:Connect(function(A1,A2,A3,A4) if A3 == "DB" then print(A1,A2,A3) local bulletHole = Instance.new("Part",workspace) bulletHole.Size = Vector3.new(.2,.2,.2) bulletHole.Position = Vector3.new(A4.X,A4.Y,A4.Z) bulletHole.Anchored = true bulletHole.BrickColor = BrickColor.new("Black") debris:AddItem(bulletHole,10) bulletHole.CanCollide = false if A2.Parent:FindFirstChild("Humanoid") then A2.Parent.Humanoid:TakeDamage(50) elseif A2.Parent:IsA("Accessory") then A2.Parent.Parent.Humanoid:TakeDamage(50) local bulletHole = Instance.new("Part",workspace) bulletHole.Size = Vector3.new(.2,.2,.2) bulletHole.Position = Vector3.new(A4.X,A4.Y,A4.Z) bulletHole.Anchored = true bulletHole.BrickColor = BrickColor.new("Black") debris:AddItem(bulletHole,10) bulletHole.CanCollide = false elseif A3 == "Pistol" then print("pew") end end end) game.ReplicatedStorage.playAudio.OnServerEvent:Connect(function(A1,A2,A3,A4) if A2 == "Reload" and A4 == "DB" then A3.Reload3:Play() wait(.3) A3.Reload3:Play() if A2 == "Shoot" and A4 == "DB" then A3.Handle.Fire:Play() A3.F1.Transparency = 0.5 A3.F2.Transparency = 0.5 wait(.3) A3.F1.Transparency = 1 A3.F2.Transparency = 1 if A2 == "Reload" and A4 == "Pistol" then print("Reloading") A3.Reload3:Play() print("R") if A2 == "Shoot" and A4 == "Pistol" then A3.Handle.Fire:Play() print("Pew") print("hi") end end end end end)
DB Shotgun script
local debounce = false local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") or Tool.Handle local ammo = 2 local uis = game:GetService("UserInputService") local mouse = game.Players.LocalPlayer:GetMouse() local spare = 20 function reload() if ammo == 0 and spare >1 then game.ReplicatedStorage.playAudio:FireServer("Reload",script.Parent,"DB") ammo = 2 spare = spare -2 end end Tool.Activated:Connect(function() local target = mouse.Target if not debounce and ammo == 2 and target ~= nil then debounce = true game.ReplicatedStorage.playAudio:FireServer("Shoot",script.Parent,"DB") game.ReplicatedStorage.playAudio:FireServer("Shoot",script.Parent,"DB") ammo = ammo -2 game.ReplicatedStorage.weaponFired:FireServer(target,"DB",mouse.Hit) print("Sent to Server") debounce = false elseif debounce == false and ammo == 0 then debounce = true Handle.Empty:Play() wait(0.3) Handle.Empty:Play() debounce = false end end) uis.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then if ammo == 0 then reload() end end end)
Pistol
local debounce = false local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") or Tool.Handle local ammo = 12 local uis = game:GetService("UserInputService") local mouse = game.Players.LocalPlayer:GetMouse() local spare = 120 function reload() if ammo == 0 and spare >11 then game.ReplicatedStorage.playAudio:FireServer("Reload",script.Parent,"Pistol") ammo = 12 spare = spare -12 end end Tool.Activated:Connect(function() local target = mouse.Target if not debounce and ammo >0 and target ~= nil then debounce = true game.ReplicatedStorage.playAudio:FireServer("Shoot",script.Parent,"Pistol") ammo = ammo -1 game.ReplicatedStorage.weaponFired:FireServer(target,"Pistol",mouse.Hit) print("Sent to Server") debounce = false elseif ammo == 0 then debounce = true Handle.Empty:Play() debounce = false end end) uis.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then if ammo == 0 then reload() end end end)