I'm designing out a character customization UI. I'm trying to properly position accessories to the character. I can't use the usual accessory functions on the humanoid because this is on the client, and physics isn't simulated in viewport frames to use a usual weld function. Parenting to workspace and back feels like a very unclean and unpredictable method so i'd like to just simulate what the weld would do. Here is the equivalent I am trying to reproduce:
function weldAttachments(attach1, attach2) local weld = Instance.new("Weld") weld.Part0 = attach1.Parent weld.Part1 = attach2.Parent weld.C0 = attach1.CFrame weld.C1 = attach2.CFrame weld.Parent = attach1.Parent return weld end
I'm not really sure how i'd calculate where it would go but I have tried this which isn't quite right:
function cframe(CharAttach, AccAttach) local part0 = CharAttach.Parent local part1 = AccAttach.Parent local c0 = CharAttach.CFrame local c1 = AccAttach.CFrame part1.CFrame = part0.CFrame:toWorldSpace(c0):toWorldSpace(c1) end
Any advice and help would be appreciated, thanks!