(This is not my script this is from AlvinBlox)
ServerScriptService.MainScript:182: Expected 'end' (to close 'function'' at line 74), got <eof>
I am trying to add gamepasses into my game so at line 74 thats what it is.
-- Define Variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 50 local reward = 1 -- Game Loop while true do Status.Value = "Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into players table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace --Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawn points not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a sword local id1 = 8539828 local id2 = 8584203 local id3 = 8571239 local mps = game:GetService("MarketplaceService") game.Players:Connect(function(plr) if mps:UserOwnsGamePassAsync(plr.UserId, id1) then local TrailSword = ServerStorage.TrailSword:Clone() TrailSword.Parent = player.Backpack if mps:UserOwnsGamePassAsync(plr.UserId, id2) then local Boombox = ServerStorage.Boombox:Clone() Boombox.Parent = player.Backpack if mps:UserOwnsGamePassAsync(plr.UserId, id3) then local Sword = ServerStorage.BurningSword:Clone() BurningSword.Parent = player.Backpack local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "Get ready to play!" wait(2) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then -- Left the game else if character:FindFirstChild("GameTag") then -- They are still alive print(player.Name.." is still in the game!") else -- They are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left" if #plrs == 1 then -- Last person standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Points.Value = plrs[1].leaderstats.Points.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Times up!" break end wait(1) end print("End of game") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2) end end
Depending on the output error (i think), you are missing an end
If there is still more errors let me know