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Why does the script not work after it has been done once?

Asked by 4 years ago

I made a Gui tweening script that tweens the Gui out and I also made another script which tweens it in. First time I click it, it works, but then after that, the script doesn't work and the Gui doesn't move.

This is my script for tweening it to open

local lightButton = script.Parent
local lightGui = script.Parent.Parent.Parent.LightChanging
local open = script.Parent.Parent.Parent.LightChanging.Open

lightButton.MouseButton1Click:Connect(function()
    if open.Value == false then
        print("Button Clicked, Gui appearing!")
        lightGui:TweenPosition(UDim2.new(0.744, 0,0.578, 0),Enum.EasingDirection.In, Enum.EasingStyle.Sine, 1)
        open.Value = true
    end
end)

Now this is my script to tween it close

local lightButton = script.Parent.Parent.Frame.ChangeLight
local Gui = script.Parent
local open = script.Parent.Open

lightButton.MouseButton1Click:Connect(function()
    if open.Value == true then
        print("Button Clicked, Gui dissappearing!")
        Gui:TweenPosition(UDim2.new(1.1,0,0.578,0),Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 1)
        open.Value = false
    end
end)

does anyone know why it only works once? If so could you please tell me. Any help is greatly appreciated!

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You should use one script instead of two. It easier to handle and debug when there is enough scripts. Block_manvn 395 — 4y
0
Why doesn't it work though?! kingblaze_1000 359 — 4y

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