So I watched AlvinBlox's tutorial on how to make a sword fighting game.
Link to part 1: https://www.youtube.com/watch?v=vCpl5M_9mcQ
I watched all parts and followed the script exactly to what was shown in the video. When there was an error, I rewatched the videos multiple times to tripple check if I had accidentally typed something wrong.
The problem is when you load into the game, the GUI at the top does not go to intermission. It stays blank.
GUI Script:
local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")
script.Parent.Text = Status.Value
Status:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.Text = Status.Value
end)
Main Script:
-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 1
-- Game Loop
while true do
Status.Value = "Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into players table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local = ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace --Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawn points not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, players in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "Get ready to play!" wait(2) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then -- Left the game else if character:FindFirstChild("GameTag") then -- They are still alive print(player.Name.." is still in the game!") else -- They are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left" if #plrs == 1 then -- Last person standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Points.Value = plrs[1].leaderstats.Points.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Times up!" break end wait(1) end print("End of game") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2)
end
Status Script:
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local points = Instance.new("IntValue") points.Name = "Points" points.Value = 0 points.Parent = leaderstats player.CharacterAdded:Connect(function(character) character.Humanoid.Died:Connect(function() -- Whenever somebody dies, this event will run if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end player:LoadCharacter() end) end)
end)
Please help me figure out what is wrong!!