Hello,
Was curious how I could to make it so when I run, an animation plays and then the instant I stop running it stops? Currently, the method Im using just is working like I want to, any help would be greatly appreciated.
game:GetService("UserInputService").InputBegan:Connect(function (inputObj, gameProccessedEvent) if not gameProccessedEvent and Active == true then if inputObj.KeyCode == Enum.KeyCode.W then if IsHolstering == false then IsHolstering = true Holster:Play() else IsHolstering = false Holster:Stop() end end end end)
I just did the basic Key input but there has to be a better way,
Thank you!
Humanoid.Running:Connect(function(Speed) if Active then if Speed > 0 then Holster:Play() IsHolstering = true elseif Speed <= 0 then IsHolstering = false Holster:Stop() end end end)
Figured it out....I think?