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What properties are best to put in BodyPosition for JoJo stands?

Asked by
TTHKKB 12
4 years ago

Hello, I'm currently working on a JoJo game. I'm responsible for making the stands. However, I never used the "BodyPosition" thing, so the stand I made looks like it's dragged by the player. What properties should I set the "BodyPosition" in order to make the stand looks like it's following the owner like any other JoJo games?

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One common approach I see is to extend the default player rig with the stand model and then animate it from there. So, another Motor6D in the player's humanoidrootpart that connects to the stand's root part, then an animation to move it from the player and perform actions. Maybe this will work? Optikk 499 — 4y
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Hmm, it sounds like it can work. Thank you for giving me this cool method! :D TTHKKB 12 — 4y

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