Trying to code an ai that pathfinds to the player's position. No errors are in the output, so not sure why this isn't working. Any help is appreciated :)
script.Parent.HumanoidRootPart.Anchored = false function move(playerPos) local human = script.Parent.Humanoid local torso = script.Parent.HumanoidRootPart local service = game:GetService("PathfindingService") local path = service:CreatePath() path:ComputeAsync(torso.Position,playerPos) local waypoints = path:GetWaypoints() for i, v in pairs(waypoints) do human:MoveTo(v.Position) human.MoveToFinished:Wait(2) end end game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Wait() move(plr.Character:WaitForChild("Humanoid").Parent.HumanoidRootPart.Position) end)