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Car Despawning Script trouble with IF statement?

Asked by
TriteA1 30
4 years ago

Beginner scripter who has made a car despawning script. The script properly ads up the 'Seconds' Int value until reaching 20. When it reaches 20 it deletes the car as it should, however when getting into the car the Int Value doesn't go to 0 but instead continues climbing. I suspect this is something to do with my Loop of If statement.

And help appreciated, thanks in advance.

Secs = script:FindFirstChild("Seconds")
Occupant = script.Parent.Occupant
car = script.Parent.Parent


while true do
            wait(1)

            if Occupant == nil then
                Secs.Value = Secs.Value + 1
                    if Secs.Value == 20 then
                        car:Destroy()
                        end

            elseif Occupant ~= nil then
                Secs.Value = Secs.Value - Secs.Value 
                print("hello")

end
            end

-should also add that "hello" isn't being printed either

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Hi sir, try putting line 2 after the wait(1) Infocus 144 — 4y
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Thanks heaps mate. Mind sharing why it works now? TriteA1 30 — 4y
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You need up update the Occupant state, you didn’t do this, which permanently set the Occupant variable to nil, since the Occupant Humanoid didn’t exist at the time you called it. Ziffixture 6913 — 4y
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This is a mistake I’ve been seeing lately with beginners, not sure why this has arisen. I believe you’re trying to store a reference to the Occupant property, this of which you cannot do. By saying .Occupant, you store the Value of Occupant not it’s property (You’re essentially calling a read) Ziffixture 6913 — 4y
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Okay, thanks for your helps guys. TriteA1 30 — 4y

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