so the camera is supposed to work like this and how it works when i first joined the game (toggle camera lock) :
https://gyazo.com/7a827bfab7120e9838e7355a440532b2
but after i reset the camera no longer follows the player and got stuck on the last position how can i fix this issue so the camera will follow my character after i respawned
https://gyazo.com/e422a03981278ad9ab1f65a2f872ddfc
Edit: Wrong script
local Players = game:GetService("Players") local ContextActionService = game:GetService("ContextActionService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local camera = workspace.CurrentCamera local cameraOffset = Vector3.new(1, 4, 9) local player = Players.LocalPlayer player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") humanoid.AutoRotate = false local cameraAngleX = 0 local cameraAngleY = 0 local function playerInput(actionName, inputState, inputObject) -- Calculate camera/player rotation on input change if inputState == Enum.UserInputState.Change then cameraAngleX = cameraAngleX - inputObject.Delta.X -- Reduce vertical mouse/touch sensitivity and clamp vertical axis cameraAngleY = math.clamp(cameraAngleY-inputObject.Delta.Y*0.4, -75, 75) -- Rotate root part CFrame by X delta rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(-inputObject.Delta.X), 0) end end ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.UserInputType.MouseMovement, Enum.UserInputType.Touch) RunService.RenderStepped:Connect(function() if camera.CameraType ~= Enum.CameraType.Scriptable then camera.CameraType = Enum.CameraType.Scriptable end local startCFrame = CFrame.new((rootPart.CFrame.Position)) * CFrame.Angles(0, math.rad(cameraAngleX), 0) * CFrame.Angles(math.rad(cameraAngleY), 0, 0) local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, cameraOffset.Z)) local cameraFocus = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, -10000)) camera.CFrame = CFrame.new(cameraCFrame.Position, cameraFocus.Position) end) end) local function focusControl(actionName, inputState, inputObject) -- Lock and hide mouse icon on input began if inputState == Enum.UserInputState.Begin then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter UserInputService.MouseIconEnabled = true ContextActionService:UnbindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus) end end ContextActionService:BindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus)