local PathFindingService = game:GetService("PathfindingService") local dummy = script.Parent local humanoid = dummy.Humanoid local humanoidRootPart = dummy.HumanoidRootPart local destination = game.Workspace.clinic.queuePart1 local path = PathFindingService:CreatePath() path:ComputeAsync(humanoidRootPart.Position, destination.Position) local waypoints = path:GetWaypoints() for _, waypoint in pairs(waypoints) do local part = Instance.new("Part") part.Shape = "Ball" part.Material = "Neon" part.Size = Vector3.new(0.6, 0.6, 0.6) part.Position = waypoint.Position part.Anchored = true part.CanCollide = false part.Parent = game.Workspace humanoid:MoveTo(waypoint.Position) humanoid.MoveToFinished:Wait() end
I'm a newbie, so forgive me, I copied almost all of this from the Roblox dev hub, but I'm not completely illiterate. According to me, this should work, but the dummy just doesn't move, at all. Pls, help.