So, I've been trying to figure out why this script won't stack my pancakes on one and other. Any help will be appreciated.
local WeldModule = require(game.ServerStorage.WeldModule) local Pancakes = {} game.ReplicatedStorage.Events.GetPancakes.OnServerEvent:Connect(function(player, amount) player.leaderstats.Pancakes.Value = player.leaderstats.Pancakes.Value + amount local PancakeClone = game.ServerStorage.Pancake:Clone() table.insert(Pancakes, PancakeClone) local PancakePosition = Pancakes[#Pancakes] local Weld = WeldModule.new(PancakeClone, player.Character.Pancake.Pancake, (PancakePosition.Position + Vector3.new(0,0.2,0) or player.Character.Pancake.Pancake.Position + Vector3.new(0,0.2,0))) PancakeClone.Parent = player.Character end)