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Why is this Instance.new script not working?

Asked by 10 years ago
while true do
        local y = math.random(21,25)
        local x = math.random(-227.7,-222.2)
        local z = math.random(0,5.2)
        s = Instance.new("Part")
        s.Parent = Workspace
        s.Size = 1,1,1
        s.TopSurface = 1
        s.BottomSurface = 1
        s.BrickColor = BrickColor.new("Bright blue")
        s.Anchored = true
        s.CanCollide = false
        s.Position = Vector3.new(x,y,z)
        s.Name = Part
        s:remove()
    wait(1)
end

Whenever I run or play solo, it does not create any parts at all. Nothing happens.

5 answers

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1
Answered by 10 years ago

1 s.Size = Vector3.new(1,1,1) It won't understand how big the block should be so...... It can't create it!

0
I always make errors like that. I'm bad at proof reading. Lightdrago 95 — 10y
0
Also, it still only creates one block and then stops. Lightdrago 95 — 10y
0
You need to make Part be in quotes on line 15. You are setting the name to a string value. So s.Name = "Part" ipiano 120 — 10y
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I did that, and now it doesn't do anything at all again. Lightdrago 95 — 10y
0
("") Put part in there ITSolarWinds 25 — 10y
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Answered by
Perci1 4988 Trusted Moderation Voter Community Moderator
10 years ago

Please include any output you got. Here, it's easy to see the problem, but you still should have included the output.

Size is a vector3 value. Therefore, s.Size = Vector3.new(1,1,1)

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Solar already said that. Also, I know that. I just messed up. Lightdrago 95 — 10y
1
When i started typing he had not said it. No reason to downvote my post. Perci1 4988 — 10y
0
I didn't downvote it. Lightdrago 95 — 10y
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Answered by 10 years ago

Here's a fixed version of your script.

while true do
        y = math.random(210,250)/10
        x = math.random(-2277,-2222/10)/10
        z = math.random(0,52)/10
        s = Instance.new("Part")
        s.Parent = Workspace
        s.Size = Vector3.new(1,1,1)
        s.TopSurface = "Smooth"
        s.BottomSurface = "Smooth"
        s.BrickColor = BrickColor.new("Bright blue")
        s.Anchored = true
        s.CanCollide = false
        s.CFrame = CFrame.new(x,y,z)
        s.Name = "Part"
        wait(1)
        s:Destroy()
end

As to my knowledge, you can't look up decimals with math.random, unless you divide it by something. I changed TopSurface and BottomSurface to smooth. s.Name needs "" around the name, also it's named Part by default. You had the wait(1) after the s.remove(), which I changed to destroy(). Size needed to be a Vector3 with () and instead of position, I used CFrame.

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Answered by
Subbix -5
10 years ago

Instance.new("Part",Workspace)

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No reason to downvote me since im actually trying to help. I know most of you are trollers thats just going to get you down votes. Thanks for listening/ Subbix -5 — 10y
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-2
Answered by
IcyEvil 260 Moderation Voter
10 years ago
while true do
        local y = math.random(21,25)
        local x = math.random(-227.7,-222.2)
        local z = math.random(0,5.2)
        s = Instance.new("Part")
        s.Parent = game.Workspace
        s.Size = Vector3.new(1,1,1)
        s.TopSurface = 1
        s.BottomSurface = 1
        s.BrickColor = BrickColor.new("Bright blue")
        s.Anchored = true
        s.CanCollide = false
        s.Position = Vector3.new(x,y,z)
        s.Name = "Part"
        s:remove()
    wait(1)
end

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