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How do I replace a player torso, for a union in the workspace?

Asked by 4 years ago

I am making a game, where the player is a cube, and the cube is marked as torso. I want to add skins for the cube, by replacing the torso/cube with a new one in the workspace. I have tried many times but I keep getting errors.

Backround: The union is in a model called StarterCharacter1, I need this to be renamed to StarterCharacter. The union itself is titled Torso. There is a humanoid already in the model I need to move the whole model into the player, and remove the model already there. The model already in StarterPlayer is called StarterCharacter.

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Its a R6 or R15 character? yHasteeD 1819 — 4y

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Answered by 4 years ago
Edited 4 years ago

You should hide the original character, you cannot replace the Torso of a humanoid. Instead you should weld the cube either to HumanoidRootPart (in case you dont want animations) or Torso.

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Thanks!, This Worked! overwatcher54 11 — 4y
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