Hello! I have been trying to create a script that makes my baseplate flip after a random time. I was finally able to get it to work, however, but recently I added two buttons and a sign. The buttons are supposed to be a stop baseplate rotation and resume baseplate rotation (because my players were getting annoyed that they couldn't turn it off). The sign displays whether the baseplate is rotating or not. I have gotten the buttons to turn my variable "go" to true or false (that is the variable that is supposed to tell the script whether the baseplate can rotate or not) and I have gotten the sign to display what I wanted it to. Unfortunately, the baseplate never rotates whether the varible is set to true or false (yes it does actually change the variable)(it is set to true by default). Hope someone can help. Here's my code:
local yes = 0 local rotCount = 0 local go = true local label = script.Parent.surface.SurfaceGui.TextLabel -- button scripts script.Parent.STOP.ClickDetector.MouseClick:Connect(function() go = false print(go) label.Text = "Baseplate is not spinning." end) script.Parent.GO.ClickDetector.MouseClick:Connect(function() go = true print(go) label.Text = "Baseplate is spinning." end) -- baseplate flip scripts for i=yes, 0,-1 do if go == true then script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,.01) wait(.0000001) yes = yes - 1 end end if yes == 0 then wait(math.random(45,313)) yes = yes + 314 rotCount = rotCount + 1 game.Workspace.Counter.holo.SurfaceGui1.Frame.CHANGEME.Text = rotCount game.Workspace.Counter.holo.SurfaceGui2.Frame.CHANGEME.Text = rotCount print(rotCount) end