I'm trying to make a script for a bowling game, where the bowling ball is a tool that can be equipped. But I can't seem to figure out a way to make it drop and then roll, so I'm wondering if you can clone the tool and then delete the original instance
This is my code:
tool = script.Parent handle = tool:WaitForChild("Handle") tool.Activated:Connect(function() local ball = handle:Clone() handle:Destroy() end)
I tried this, but it doesn't work, and it doesn't create any errors either
Any help would be appreciated!
tool = script.Parent tool.Activated:Connect(function() local char = script.Parent.Parent char:UnequipTools(tool) end)
This won't work lol