I have a non-local script that is making my Slender Minigames game run... so anyways... I have
player=game:GetService("Players"):GetPlayers()
I have it where it SHOULD teleport "player" to the maps on "player" SlenderMan Spawn and on to Surviver Spawn
and for some reason it wont use Vector3.new() to teleport to the Spawn it will teleport A "player" but only 1 and I need two players for the game to start. Nother Question : Isnt it
i = 1 do 1,2,2 then
Because Im having my questions on how good this is working.
along with Vector3.new() NOT working correctly the way I want, There is a NOTHER PROBLEM!
I need it to spawn "SlenderMan" aka "player" spawn looking like SlenderMan.
I dont want a "Char" thats SIMPLE.
Heres what I have so far...
local player = game:GetService("Players"):GetPlayers() print("Got Players") for i = 1, #player do print("Have Players") game.Lighting.Minigame1:clone().Parent = game.Workspace wait(15) print("Teleporting Players To Map") player[i].Character:MoveTo(Vector3.new(2742.16, 919.19, -433.668)) script.Parent.L1:Pause() script.Parent.M1:Play() script.Parent.L1.SoundId = "rbxassetid://144652376" wait(60)
local player = game:GetService("Players"):GetPlayers() print("Got Players") for i = 1, #player do print("Have Players") a=game.Lighting:FindFirstChild("Minigame1") a:clone a.Parent = game.Workspace wait(15) print("Teleporting Players To Map") player[i].Character:MoveTo(Vector3.new(2742.16, 919.19, -433.668)) script.Parent.L1:Pause() script.Parent.M1:Play() --Where's the M1 Music? If it isn't there that means it won't work script.Parent.L1.SoundId = "rbxassetid://144652376" wait(60)