I tried many scripts, I searched on YouTube too. I couldn't find a script that makes a npc appear for a while then disappears. Is there anyway I can get help?
Put the NPC in storage and then call for it to be :cloned() to workspace by a script which detects when a block it touched :) then wait for a while the :destroy() it :)
If you wanted to make an NPC, for example, appear for maybe 5 seconds after a brick is touched we could do the following:
-- By using the RBXScriptSignal, or event, Touched, the script will detect when a block is touched game.Workspace.OurBrick.Touched:Connect(function end)
Now, let's set up a few functions when the event fires
game.Workspace.OurBrick.Touched:Connect(function -- This function makes the NPC appear (or change position) local function npcAppear() local npc = game.Workspace.NPC local appearPart = game.Workspace.appearPart -- This is the block that the NPC will teleport to npc:SetPrimaryPartCFrame(appearPart.CFrame) -- This will make the NPC teleport to the part end -- This function will make the NPC disappear local function npcDisappear() local npc = game.Workspace.NPC local disappearPart = game.Workspace.disappearPart npc:SetPrimaryPartCFrame(disappearPart.CFrame) -- The part it positions to should be in a place the player cannot see end end)
So now that we have set up our functions to make the NPC appear/disappear, let's use them
game.Workspace.OurBrick.Touched:Connect(function local function npcAppear() local npc = game.Workspace.NPC local appearPart = game.Workspace.appearPart npc:SetPrimaryPartCFrame(appearPart.CFrame) end local function npcDisappear() local npc = game.Workspace.NPC local disappearPart = game.Workspace.disappearPart npc:SetPrimaryPartCFrame(disappearPart.CFrame) -- Now we will use our functions and make the NPC appear and then disappear after 5 seconds npcAppear() wait(5) npcDisappear() end end)
So, to recap what we just talked about: We set up a connection when the .Touched event is fired. Inside the connection, we set up two functions, one to make the NPC appear and one to make it disappear. Inside these functions we used :SetPrimaryPartCFrame so that it would teleport the entire NPC and not just one part. Once we set up the functions, we used them to make the NPC appear for 5 seconds then disappear. I hope this helped you!