So, i want to make a secret button, that activates fires, and was supposed to display a frame that says someone lit up the thing, that will appear for 5 seconds. After the 5 seconds, it will disappear. And the frame doesn't appear at all.
My code: (its in a normal script, not in a localscript)
local ClickDetector = script.Parent.ClickDetector local ogien1 = script.Parent.Parent.ogienjeden.Fire local ogien2 = script.Parent.Parent.ogiendwa.Fire local ogien3 = script.Parent.Parent.ogientrzy.Fire local ogien4 = script.Parent.Parent.ogiencztery.Fire local tekst = game.StarterGui.ScreenGui.Frame.TextLabel local ramka = game.StarterGui.ScreenGui.Frame ClickDetector.MouseClick:connect(function() ogien1.Enabled = true ogien2.Enabled = true ogien3.Enabled = true ogien4.Enabled = true ramka.Visible = true tekst.Text = "Ktos podpalil automat biletowy przy zajezdni Lodygowa. *klap klask*" wait(5) ramka.Visible = false tekst.Text = "" end)
The problem is you're editing the frame in the StarterGui
, whenever a player joins a game, all the ScreenGuis
in startergui gets cloned to something called "PlayerGui"
which is under the player object, so editing the startergui won't show anything on the player, because the player has another ScreenGui.
So what you can do, is:
local ClickDetector = script.Parent.ClickDetector local ogien1 = script.Parent.Parent.ogienjeden.Fire local ogien2 = script.Parent.Parent.ogiendwa.Fire local ogien3 = script.Parent.Parent.ogientrzy.Fire local ogien4 = script.Parent.Parent.ogiencztery.Fire ClickDetector.MouseClick:connect(function(plr) -- player that clicked ogien1.Enabled = true ogien2.Enabled = true ogien3.Enabled = true ogien4.Enabled = true local ramka = plr.PlayerGui.ScreenGui.Frame -- new local tekst = ramka.TextLabel -- new ramka.Visible = true tekst.Text = "Ktos podpalil automat biletowy przy zajezdni Lodygowa. *klap klask*" wait(5) ramka.Visible = false tekst.Text = "" end)
Now it should work, even though I recommend only editing UIs through localscripts that are under the ScreenGuis, and you can communicate through RemoteEvents
from server to client, however that's more advanced but if you want to read about it you can check here
Hope I helped, if you have any questions please let me know!