I'm trying to find the best way to create lag-free bullets while FilteringEnabled
is set to true
. What would be your method? No need to provide any Lua
code, just the theory behind your idea. Please provide the reason you think your idea is best, so that I, and everyone else, can learn from your expertise.
I've been working on this; I actually have a different question similar, because I had a mistake and couldn't pass params in remoteEvents.
What I would do, is make a RemoteEvent called something like MakeBullet. When this event gets triggered, I would pass Mouse.hit.p to it, then I would have the server script create a bullet somewhere based on the character location and give the bullet velocity towards the location parameter.