game.Workspace.part.Orientation =
I've tried
game.Workspace.yeet.Orientation = Orientation.new(x,y,z) didnt work and some others.
(I'm starting to script btw)
If you just want to move the part then just utilize Vector-3
If you want to use another datatype which is used to alternate the Orientation. Then we use CFrame.
Lets start by printing the CFrame
local Part = script.Parent print(Part.CFrame)
Now this may look confusing but it's not. We are printing where the block is, including the orientation.
Now we want to change the CFrame by doing this.
local Part = script.Parent Part.CFrame = Part.CFrame * CFrame.Angles(0,math.rad(45),0)
"Why are we setting the CFrame equals to itself, times the degree, and why do we use math.rad???
Good question.
If we just do like this
local Part = script.Parent Part.CFrame = CFrame.Angles(0,math.rad(45), 0)
It wont work, because it does not know what to do with the Part.CFrame, so that's a brief background why you set it to itself
Now, why math.rad
Well math.rad converts it into degrees so if we just did
local Part = script.Parent Part.CFrame = CFrame.Angles(0, 45, 0)
It would think we wanted to move it.
Here is the full script
local Part = script.Parent Part.CFrame = CFrame.Angles(0,math.rad(45), 0)
Hope you learned something new!
Orientation is not an existing datatype. The datatype required must match the datatype you're trying to cast a new to, since Orientation is a three-dimensional vector, we need to cast a Vector3
datatype instead.
local Part = workspace.yeet Part.Orientation = Vector3.new(0,0,0)