This script is local, only the local player can see. I know that a remote event can help other players see. I don't know how due to the velocity of the part. Do I make a new part in the server and add the body velocity there and send the coordinates or is there an easier way? I cannot figure it out.
Here is the PART of the local script, this is the main function and this is activated when the tool connects:
function mouseDownFunction() local Debounce = false ---------------------------------------------------------------------------------- local clone = ship:Clone() clone.Parent = game.Workspace clone.Name = player.Character.Name.."Part" clone.Position = character.Position + Vector3.new(5,0,0) ---------------------------------------------------------------------------------- local bv = Instance.new("BodyVelocity") bv.Parent = clone bv.MaxForce = Vector3.new(1e8,1e8,1e8) local mousePos = mouse.Hit.p - Vector3.new(5,0,0) bv.Velocity = (mousePos - character.Position).unit * speed--(mouse.hit.p - character.Position).unit * speed ---------------------------------------------------------------------------------- local sparkes = Instance.new("ParticleEmitter", clone) sparkes.Size = NumberSequence.new(5) clone.CanCollide = false ------------------------------------------------------------------------------ clone.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and Debounce == false then if hit.Parent ~= player.Character.Name then hit.Parent.Humanoid:TakeDamage(damage) clone:Destroy() end end end) end
Thanks for the Help!