The Roblox Developer Site states that a Remote Function that uses the server to retrieve information from the client is discouraged due to the reason that if the Client disconnects before it can retrieve data, the server will hang forever.
I was going to use the Remote Function so that the server could retrieve the mouse position from the client, but I'm worried that the client could disconnect and leave the server hanging. Would there be any solution to this problem? I'd rather not have to rely on many remote events.
The reason that I cannot send the mouse position through the remote (tool for now) is because there is a time difference between when the remote is activated, and when I want the mouse position just in case it changes
local tool = script.Parent local remotefunction = tool:WaitForChild("RemoteFunction") local part = nil local playerservice = game:GetService("Players") tool.Activated:Connect(function() part = Instance.new("Part") part.Anchored = true part.CFrame = tool.Parent.PrimaryPart.CFrame part.Parent = tool.Parent end) tool.Deactivated:Connect(function() if part == nil then return end local player = playerservice:GetPlayerFromCharacter(tool.Parent) if not player then return end local mousepos = remotefunction:InvokeClient(player) part.CFrame = CFrame.new(part.Position, mousepos) end)
local remotefunction = script.Parent:WaitForChild("RemoteFunction") remotefunction.OnClientEvent = function() local mouse = game.Players.LocalPlayer:GetMouse() return mouse.hit.p end
Once again, according to the roblox dev site, doing this is discouraged. I'm looking for a way to safely retrieve data.
Just swap out your RemoteFunction for a RemoteEvent.
You will have to rewrite your server side a bit as you can no longer expect a direct result, instead the result will have to come from a OnServerEvent. This way you basically replicate a RemoteFunction but you manually tell the client to fire the event on the server.