i have been trying to make this script work for quite some time now and cant seem to get it to work. the script is supposed to damage the player who touched the brick and have a cool down so it doesent do 10 damage like every second and is a instant kill.
script.Parent.Touched:Connect(function(hit) local human = hit:findFirstChild ("Humanoid") if script.Parent.AttackCool.Value == true then script.Parent.AttackCool.Value = false human.Health = human.Health - 10 wait(.1) script.Parent.AttackCool.Value = true print ("dmg taken") else wait() end end)
AttackCool is a bool value in the part btw
I personally like to store my bools inside the script;
--Make sure it's a normal script... local brick = script.Parent local canDMG = brick:WaitForChild("AttackCool") --Waits until the boolvalue loads in brick.Touched:Connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and canDMG.Value then --No need to add the == true canDMG.Value = false hum:TakeDamage(10) --Deals 10 damage to the target humanoid print("Damage taken!") wait(0.1) canDMG.Value = true end end)