Alright, so I have a brick that has a Script in it and what I need this script to do is change a Players Money Gui but ONLY when the Player is touching the Brick. So far it has not gone right. I am not sure whats wrong but it is just not working. Also there is an error on one of the End's. Here it is:
local money = game.Workspace.player.PlayerGui.MoneyGui local paybrick = script.Parent function payperson(player) repeat if player.PlayerGui.Job.Jobname.Text == "Cashier" then MoneyGui.Value = 0 + 10 wait(7) else end until(player.touched == false) end end --this line says '<eof>' expected near 'end' and I have no idea what an <eof> is. script.Parent.touched:connect(payperson)
So it should not be that hard of a Script but I can not figure it out. Also in the MoneyGui is another script that should keep the players money so as the player makes money the Gui shows that without the player having to reset, not sure if it would help but here is that script:
local money = script.Parent local playermoney = script.Parent.Value while true do player.PlayerGui.money.Text = playermoney.Value .. '$' wait(0.1) end
No errors with this one as far as I know. I really need some help as to why the first script wont work though. I have no idea what an <eof> is and I am just clueless as to what is wrong. I am not very "Advanced" I know the bare bone basics and I am trying to push what I know with this game.
"<eof> expected near end" literally means that the end of the file should be where the final end is. Basically, you just need to get rid of that end. Like this:
local paybrick = script.Parent paybrick.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then local money = player:WaitForChild("PlayerGui").MoneyGui repeat if player:WaitForChild("PlayerGui").Job.Jobname.Text == "Cashier" then money.Value = money.Value + 10 --You need to point to the value that is in the MoneyGui here. wait(7) else return end until paybrick.TouchEnded:wait() end end)
Please up vote my answer and accept it if it helped you. :) (Note that I'm not sure if this will work.)