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1

Is there to simplify this script?

Asked by 10 years ago

Okay i'd say i'm a 2/10 scripter and i've been working on this on and off and I feel like i'm doing something wrong. It's supposed to be a Run script, if you hold shift the bar goes down..you release it charges. Simple right? After I urged myself to not go to this site to ask for help for the past 2 days on previous versions of this script I finally gave in. 1 You can exploit the charge by spamming shift and 2 I feel like it could be simplified If anyone can help and 3 It seems the health script (that's in the game) works fine on multiplayer but this run script only works instudio, can someone explain that too I'm really confused please click on my name and go to my profile I made the game uncopylocked so you can look at the script in depth if you have too

MyMouse = game.Players.localPlayer:GetMouse()
Player = game.Players.localPlayer
local xSize = script.Value.Value
local speed = 0.01
local human = script.Parent.Parent.Parent.Parent.Character.Humanoid
--local human = Player.Character:FindFirstChild("Humanoid")
--script.Parent.Parent.Parent.Parent.Character.Humanoid

MyMouse.KeyDown:connect(function(key)
    if (key:byte() == 48) then
        while script.Bool.Value == true do
            if xSize > 0.01 then
                script.Bool.Value = true
                human.WalkSpeed = 100
                for i = 1,1 do
                    xSize = xSize - speed
                    wait()
                    script.Parent.Bar.Size = UDim2.new(xSize,0,1,0)
                end
            end
            if xSize <= 0.01 then
                human.WalkSpeed = 16
                script.Bool.Value = false
            end
        end
    end
end)

MyMouse.KeyUp:connect(function(key)
    if (key:byte() == 48) then
        human.WalkSpeed = 16
        script.Bool.Value = false
        while script.Bool.Value == false do
            if xSize < 1 then
                for i = 1,1 do
                    xSize = xSize + speed
                    wait()
                    script.Parent.Bar.Size = UDim2.new(xSize,0,1,0)
                end
            else
                wait()
                script.Bool.Value = true
            end
        end
    end
end)
0
Is the key "48" the left shift key? Also, I believe Lua is case-sensitive, and you have "localPlayer" instead of "LocalPlayer". Is there anything in your output? SlickPwner 534 — 10y

1 answer

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0
Answered by
ipiano 120
10 years ago

Actually, the issues here are minimal, good job! First of all, I don't know if this could be simplified... I know of a couple of different ways it could be written, but I wouldn't say they are simpler or better, just different.

To fix this, there's two things you need to do.

Fix the Exploit:

What's happening is when the player presses the key again, the script starts another while loop which increases the speed at which it recharges. All you need to do, is put the entire Key up function inside a checker so it can't start if it's already started.

Fix the server not working:

Even easier. The problem is the script loads before the other things needed load; specifically bool. You need to do WaitForChild at the beginning so the script doesn't start until bool loads.

I applied these changes; here's the result. (I also made a couple of other changes to help the efficiency of the script; I hope that's ok. I believe it works the way you intended. If you want to force the player to wait for it to recharge each time, uncomment the marked lines; also, you don't really need the NumberValue called Value)

script:WaitForChild("Bool")

MyMouse = game.Players.LocalPlayer:GetMouse()
Player = game.Players.LocalPlayer

local xSize = 1
local speed = 0.01
local human = Player.Character.Humanoid
--local human = Player.Character:FindFirstChild("Humanoid")
--script.Parent.Parent.Parent.Parent.Character.Humanoid

MyMouse.KeyDown:connect(function(key)
    if (key:byte() == 48) then
        script.Bool.Value = true

        --if xSize ~= 1 then
        --  script.Bool.Value = false--------Uncomment this section to force the player to recharge fully before use again
        --end

        while script.Bool.Value == true do
            if xSize > 0.01 then
                human.WalkSpeed = 100
                xSize = xSize - speed
                wait()
                script.Parent.Bar.Size = UDim2.new(xSize,0,1,0)
            end
            if xSize <= 0.01 then
                human.WalkSpeed = 16
                break
            end
        end
    end
end)

MyMouse.KeyUp:connect(function(key)
    if script.Bool.Value == true then
        if (key:byte() == 48) then
            human.WalkSpeed = 16
            script.Bool.Value = false
            while script.Bool.Value == false do
                if xSize < 1 then
                    xSize = xSize + speed
                    wait()
                    script.Parent.Bar.Size = UDim2.new(xSize,0,1,0)
                else
                    wait()
                    break
                end
            end
        end
    end
end)
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